an All-Inclusive STEM Education Program!
Featuring multi-player coding lessons and interactive, project-based modules that can be customized for any classroom
Yeti Academy is a Revolutionary
Way to Teach STEM in the
Classroom or Online
With Yeti, each web-based experience is designed to provide multiple learning opportunities and engages students with a variety of learning styles. Yeti Code enables students to learn and practice coding in a unique multiplayer game environment. Our project-based STEM modules are designed for both 3rd-5th and 6th-9th grade students with a project-based appeal where students journey through different learning opportunities and teachers are supplied with extensive resources including lesson plans, activities, slide shows, tests and more that can be used in their electronic format or printed. Each module is methodically prepared by a highly accredited curriculum designer with years of STEM teaching experience.
LEARNING WITH YETI
Engaging STEM Learning Opportunities for
Every Middle School Student
A First-To-Market Multiplayer Coding Game
Yeti Code is a unique learning opportunity that teaches both beginning and advanced students to code in a single and multi-player games. Students can play against each other in a virtual environment and motivate each other to progress in their coding skills.
Yeti Academy offers two distinct coding curriculums. Yeti Code Level 1 is perfect for first-time coders and suggested for grades 2-4. Yeti Code Level 2 is for students who have already been exposed to coding and is suggested for grades 4-8.
Yeti STEM Modules
Multimodal Learning Opportunities
Yeti STEM curriculum provides students with relevant, tech-based learning experiences and supports efficient workflow processes for teachers by providing all of the class materials. Our modules include topics ranging from introductory biology/life science, computational thinking, to digital citizenship, and training in G Suite applications. Lessons consist of the following seven components, each providing unique opportunities for learning.
These include a variety of warm-up type assignments; some are completed as individuals, in groups, or as a class. ENGAGE is designed to cultivate interest, introduce new ideas, or solidify understanding of previous concepts.
Often a hands-on, lab, or group activity, ELABORATE lessons bring a practical approach to understanding challenging concepts and ideas.
A game-centered approach to learning. EMPOWER stresses summary ideas and vocabulary through entertaining exercises. EMPOWER makes studying fun!
A portion of text that correlates to the lesson and includes captivating illustrations. The text is succinct and to the point, and is perfect for students to get the facts. Perfect for the flipped classroom, each EXPLAIN reading includes a summary and vocabulary glossary. The “Another Look” questions at the end of the reading may be assigned to students, used as class discussion prompts, or as a formative assessment to check for student understanding of the lesson.
WHAT IS YETI CODE?
A New Way to Teach Coding
Our flagship module, Yeti Code, is a first-to-market multiplayer coding platform. Students can play against each other in a virtual environment and motivate each other to elevate their coding skills. It’s a super fun and engaging way to walk students through the basics of coding all the way to advanced levels.
Our flagship module, Yeti Code, is a first-to-market multiplayer coding game. It’s a fun and engaging way to walk students through the basics of coding continuing to advanced levels.
Yeti Academy offers two distinct coding curriculums. Yeti Code Level 1 is perfect for first time coders and suggested for grades 2-4. Yeti Code Level 2 is for students who have already been exposed to coding and is suggested for grades 4-8. Each student has the option of playing in single player mode in an interactive Yeti Mountain world. Teachers can challenge students by building new levels with our easy-to-use level builder. Later on, students will be able to virtually play against other students in a multiplayer game environment. Each player begins with a coding palette to choose commands as they learn the coding language and make their moves.
As they advance, students will be able to type coding language from memory and try coding against their peers. The most accurate and efficient coder wins!
MORE FROM YETI
Our STEM Modules
These STEM courses create relevant tech-based learning experiences for students and supports efficient workflow processes for teachers while providing them with all of the resources they need to teach in class or remotely!
YETI CODE (Grades Level 1: 2-4, Level 2: 4-8)
Teaches students coding skills in a fun interactive Yeti snow mountain environment. Coding games can be played by single students or students can go head to head as multiplayer coding competitions.
CUSTOM TYPING (Grades K-12)
Custom Typing allows you to build your own typing curriculum! This easy to use typing module allows teachers to serve up custom typing lessons to their students. Yeti Type is a great way to reinforce critical keyboarding skills while serving up content that is relevant to your students’ current learning objectives.
THEME PARKS (Google Suite: Grades 6-9)
Theme Parks is a technology-based curriculum where students learn to use Google Suite while building their very own theme park. Students work through each of the lessons and learn the tools they need to make it a (virtual) reality! From logo design to site visit planning, and creating e-portfolios, Theme Parks offers hands-on learning to help develop your students business, school related, and personal skills. This course features an intentional inclusion of digital citizenship topics.
SPORTS MED (Biology/Life Science: Grades 6-9)
Sports Med is a technology-based introductory Biology/Life Science elective class based on NGS Standards. It provides a student-driven project and problem-based curriculum. The module is broken down into thirteen concepts, each with varying numbers of lessons. Each lesson page includes seven student modalities. The pacing of the module can easily be adapted based on the preferences of the classroom teacher and time restraints of the class and can be easily adapted to the teaching style of any classroom.
MODULE BUILDER (Grades K-12)
“Yeti-fy” your own curriculum and serve it up with ease to your students with this handy custom module building tool that includes ready to go templates to choose from, gamification, and access to all the exciting in app features Yeti offers. Easy to follow setup instructions for teachers and a great learning experience for students. The skies the limit for what you can do with this tool!
SNOWBOARD SHOP (Google Suite: Grades 3-5)
Sadie Shred is opening a snowboard shop called the “Backcountry Yeti” at the Black Diamond Peak ski resort. Students will help her launch a successful business and ride the chute past the competition! Students will learn and use Google Suite to help Sadie accomplish her tasks. Complete with in app video guidance.
SUPER CITIZENSHIP (Digital Citizenship Grades 3-5)
Prepares your 3-5 students to be successful in this digital age with this curriculum that is aligned with ISTE standards. Digital citizenship concepts are brought to life with a series of exciting super hero videos with lessons to reinforce learning, and an illustrated scenario-based quiz.
THE PIZZERIA (Computational Thinking: Grades 3-5)
As students journey through each concept and lesson, they are considering different facets associated with operating Bigfoot’s Pinecone Pizzeria restaurant. “The Pizzeria” module is divided into four concepts, corresponding to the four elements of computational thinking: Decomposition, Pattern Recognition, Abstraction, Algorithmic Thinking.
SPORTS PR AGENCY (Digital Citizenship: Grades 6-9)
In the Sports PR Agency module, students will participate in individual and collaborative project and problem based activities, centered around digital influence topics and scenarios. “Working” in a virtual PR agency, students will manage athletes and help them to understand the impact and etiquette surrounding digital influence. Complete with introductory videos featuring real world teens offerring instant identification and relatability for your students!
BIKE SHOP (Computational Thinking Grades 6-9)
This module is divided into four concepts, corresponding to the four elements of computational thinking: Decomposition, Pattern Recognition, Abstraction, Algorithmic Thinking and utilizes a technology-based and student-driven curriculum where students practice computational thinking through a problem-based approach.
Sign Up Now to get Early Access and Sneak Peeks to Yeti!
Yeti’s unique single and multiplayer coding game and engaging STEM modules creates relevant tech-based learning experiences for students and supports efficient workflow processes for teachers. For a limited time only, you can sign up to get sneak peeks of Yeti content, early access to the program, and the chance to get one year of Yeti Academy completely free for your school.